Open to lead roles & select engagements

Abulidhaah.

Lead UI/UX & Product Designer

Intro

Seven years turning systems across healthcare, finance, government, education, and corporate into experiences people can actually use. The screen is the easy part. The thinking underneath is the work.

Before Figma opens

The hard part is almost always upstream. It is reconciling what the business assumes with what people actually do. By the time anything reaches an interface, the real decisions are already made. The screen is just where they become visible.

Currently at A101

Lead UI/UX Designer at Atelier (A101) in Doha. I own product design end to end: discovery and IA through to interface, build, and the design system that keeps it coherent. Most of it is high-stakes work for government, healthcare, and finance clients, the kind that has to be right the first time.

Approach

Three things,
on repeat.

01
Discover

I ask the same question five different ways until the room agrees on the answer. The output is a single page: the real problem, the real constraints, a real definition of done. Nothing else moves until that page exists.

Discover briefs

Audit notes

Stakeholder maps

02
Design

Low-fidelity until the flow is right; high-fidelity once it is. Tokens and components are part of design, not a tidy-up afterward. Two reviews a week with the people who’ll actually build it, so the spec gets smarter as we go.

User flows

Interactive prototypes

Design systems

03
Build

Handoff isn’t the finish line. I QA the live build, watch the metric we agreed on, and own it when it doesn’t move. Design is done when the team can defend it without me in the room, not when it looks good in a deck.

Handoff docs

QA notes

Shipping & deployment

Man Side View

Featured Works

Featured Works

Portfolio

Recent projects.

A handful of work that's representative of how I think and ship.
The rest is under NDA, gathering dust, or both.

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Stats & Facts

Practice,
in numbers.

0+

0+

Years Experience

In the web design industry.

0+

0+

Projects

Delivered or proposed in the last three years.

0%

0%

Satisfied Clients

Across all business sectors.

Services

Services

One brief at a time.

Most engagements move through all of these before launch.

They tend to start wherever the problem is loudest.

Man Wearing Glasses

Strategy & Research

Discovery grounded in evidence rather than assumption. The goal is plain: get everyone in the room agreeing on the real problem before anyone designs against the wrong one.

Discovery workshops

User research

User personas

Competitive benchmarking

UX audits

Coffee Pack

Architecture & Information Design

The structural layer where most platforms succeed or fail. I plan the whole experience as a system, mapping how it fits together before a single screen is drawn.

Sitemaps and IA

User flows

Journey mapping

Navigation systems

CMS structure

Cream

Product & Interface Design

End-to-end design for digital products and websites, from a low-fidelity skeleton to a productionready interface. The states, edge cases, and interactions that decide whether it actually works.

Design systems

Website design

Moblie and App design

Wireframing

Interactive Prototypes

Responsive designs

Cream

Build & Delivery

Designs that ship, not just designs that present well. I take work through to a live build in Webflow or Framer, with content in Sanity and deployment on Vercel.

Front-end design

Webflow

Framer

Vibe coding

Vercel

Post-launch iteration

Cream

Quality & Accessibility

Polish isn’t a post-launch task. Accessibility, performance, and QA are treated as design decisions and built into the work from the first screen, long before launch.

Accessibility design

Usability testing

Design QA

Mada certified websites

Performance review

Testimonials

Testimonials

Kind Words

Said about the work.

From the PMs, engineers, and researchers who've actually been in the room.

FAQs

01

Are you available?

02

Full-time, freelance, or both?

03

What kind of work do you take?

04

Remote, on-site, or both?

05

Bilingual?

06

What do I need to get started?

07

What about unpublished or NDA work?

08

How long does an engagement take?

Woman

Let's Work

Contact Now

Project in mind?

Open to lead/senior UI/UX roles and a few select engagements. The fastest way to reach me is email. Tell me the problem, your timeline, and any links you have. I reply within one business day.

Open to lead roles & select engagements

Abulidhaah.

Lead UI/UX & Product Designer

Intro

Seven years turning systems across healthcare, finance, government, education, and corporate into experiences people can actually use. The screen is the easy part. The thinking underneath is the work.

Before Figma opens

The hard part is almost always upstream. It is reconciling what the business assumes with what people actually do. By the time anything reaches an interface, the real decisions are already made. The screen is just where they become visible.

Currently at A101

Lead UI/UX Designer at Atelier (A101) in Doha. I own product design end to end: discovery and IA through to interface, build, and the design system that keeps it coherent. Most of it is high-stakes work for government, healthcare, and finance clients, the kind that has to be right the first time.

Approach

Three things,
on repeat.

01
Discover

I ask the same question five different ways until the room agrees on the answer. The output is a single page: the real problem, the real constraints, a real definition of done. Nothing else moves until that page exists.

02
Design

Low-fidelity until the flow is right; high-fidelity once it is. Tokens and components are part of design, not a tidy-up afterward. Two reviews a week with the people who’ll actually build it, so the spec gets smarter as we go.

User flows

Interactive prototypes

Design systems

03
Build

Handoff isn’t the finish line. I QA the live build, watch the metric we agreed on, and own it when it doesn’t move. Design is done when the team can defend it without me in the room, not when it looks good in a deck.

Handoff docs

QA notes

Shipping & deployment

Man Side View

Featured Works

Portfolio

Recent projects.

A handful of work that's representative of how I think and ship. The rest is under NDA, gathering dust, or both.

  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo

Stats & Facts

Practice,
in numbers.

0+

0+

Years Experience

In the web design industry.

0+

0+

Projects

Delivered or proposed in the last three years.

0%

0%

Satisfied Clients

Across all business sectors.

Services

One brief at a time.

Most engagements move through all of these before launch.

They tend to start wherever the problem is loudest.

Strategy & Research

Discovery grounded in evidence rather than assumption. The goal is plain: get everyone in the room agreeing on the real problem before anyone designs against the wrong one.

Discovery workshops

User research

User personas

Competitive benchmarking

UX audits

Architecture & Information Design

The structural layer where most platforms succeed or fail. I plan the whole experience as a system, mapping how it fits together before a single screen is drawn.

Sitemaps and IA

User flows

Journey mapping

Navigation systems

CMS structure

Product & Interface Design

End-to-end design for digital products and websites, from a low-fidelity skeleton to a productionready interface. The states, edge cases, and interactions that decide whether it actually works.

Design systems

Website design

Moblie and App design

Wireframing

Interactive Prototypes

Responsive designs

Build & Delivery

Designs that ship, not just designs that present well. I take work through to a live build in Webflow or Framer, with content in Sanity and deployment on Vercel.

Front-end design

Webflow

Framer

Vibe coding

Vercel

Post-launch iteration

Quality & Accessibility

Polish isn’t a post-launch task. Accessibility, performance, and QA are treated as design decisions and built into the work from the first screen, long before launch.

Accessibility design

Usability testing

Design QA

Mada certified websites

Performance review

Testimonials

Kind Words

Said about the work.

From the PMs, engineers, and researchers who've actually been in the room.

FAQs

Are you available?

Full-time, freelance, or both?

What kind of work do you take?

Remote, on-site, or both?

Bilingual?

What do I need to get started?

What about unpublished or NDA work?

How long does an engagement take?

Woman

Let's Work

Contact Now

Project in mind?

Open to lead/senior UI/UX roles and a few select engagements. The fastest way to reach me is email. Tell me the problem, your timeline, and any links you have. I reply within one business day.

Open to lead roles & select engagements

Abulidhaah.

Lead UI/UX & Product Designer

Intro

Seven years turning systems across healthcare, finance, government, education, and corporate into experiences people can actually use. The screen is the easy part. The thinking underneath is the work.

Before Figma opens

The hard part is almost always upstream. It is reconciling what the business assumes with what people actually do. By the time anything reaches an interface, the real decisions are already made. The screen is just where they become visible.

Currently at A101

Lead UI/UX Designer at Atelier (A101) in Doha. I own product design end to end: discovery and IA through to interface, build, and the design system that keeps it coherent. Most of it is high-stakes work for government, healthcare, and finance clients, the kind that has to be right the first time.

Approach

Three things,
on repeat.

01
Discover

I ask the same question five different ways until the room agrees on the answer. The output is a single page: the real problem, the real constraints, a real definition of done. Nothing else moves until that page exists.

Discover briefs

Audit notes

Stakeholder maps

02
Design

Low-fidelity until the flow is right; high-fidelity once it is. Tokens and components are part of design, not a tidy-up afterward. Two reviews a week with the people who’ll actually build it, so the spec gets smarter as we go.

User flows

Interactive prototypes

Design systems

03
Build

Handoff isn’t the finish line. I QA the live build, watch the metric we agreed on, and own it when it doesn’t move. Design is done when the team can defend it without me in the room, not when it looks good in a deck.

Handoff docs

QA notes

Shipping & deployment

Man Side View

Featured Works

Portfolio

Recent projects.

A handful of work that's representative of how I think and ship.
The rest is under NDA, gathering dust, or both.

  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo

Stats & Facts

Practice,
in numbers.

0+

0+

Years Experience

In the web design industry.

0+

0+

Projects

Delivered or proposed in the last three years.

0%

0%

Satisfied Clients

Across all business sectors.

Services

One brief at a time.

Most engagements move through all of these before launch.

They tend to start wherever the problem is loudest.

Man Wearing Glasses

Strategy & Research

Discovery grounded in evidence rather than assumption. The goal is plain: get everyone in the room agreeing on the real problem before anyone designs against the wrong one.

Discovery workshops

User research

User personas

Competitive benchmarking

UX audits

Coffee Pack

Architecture & Information Design

The structural layer where most platforms succeed or fail. I plan the whole experience as a system, mapping how it fits together before a single screen is drawn.

Sitemaps and IA

User flows

Journey mapping

Navigation systems

CMS structure

Cream

Product & Interface Design

End-to-end design for digital products and websites, from a low-fidelity skeleton to a productionready interface. The states, edge cases, and interactions that decide whether it actually works.

Design systems

Website design

Moblie and App design

Wireframing

Interactive Prototypes

Responsive designs

Cream

Build & Delivery

Designs that ship, not just designs that present well. I take work through to a live build in Webflow or Framer, with content in Sanity and deployment on Vercel.

Front-end design

Webflow

Framer

Vibe coding

Vercel

Post-launch iteration

Cream

Quality & Accessibility

Polish isn’t a post-launch task. Accessibility, performance, and QA are treated as design decisions and built into the work from the first screen, long before launch.

Accessibility design

Usability testing

Design QA

Mada certified websites

Performance review

Testimonials

Kind Words

Said about the work.

From the PMs, engineers, and researchers who've actually been in the room.

FAQs

01

Are you available?

02

Full-time, freelance, or both?

03

What kind of work do you take?

04

Remote, on-site, or both?

05

Bilingual?

06

What do I need to get started?

07

What about unpublished or NDA work?

08

How long does an engagement take?

Woman

Let's Work

Contact Now

Project in mind?

Open to lead/senior UI/UX roles and a few select engagements. The fastest way to reach me is email. Tell me the problem, your timeline, and any links you have. I reply within one business day.